Authorisation
procedural world generation
Author: Goga GorgodzeKeywords: Game, PCG, WorldGeneration, Unity
Annotation:
Abstract Procedural content generation (PCG) is one of the most advance and useful tool in modern gaming development, which helps game developer to create the elements of gaming world environment. Last researches shows the advantages of PCG algorithms in fields like machine learning , texture generation, genetic algorithm implementation etc… According to the 2D/3D games, specifications and nowadays technologies there are still many open problems waited their solutions. The aim of this thesis is to show the advantages of PCG using example of creating Procedural generation galaxy using unity engine as framework. Each time the galaxy has unique stars, and each of the star have their own unique star system full of planet. Also there would be shown some successful texture generation algorithm examples of already working Procedural generation games like No Man Sky MMO- Open world – RPG genre.
Lecture files:
პრეზენტაცია [ka]Procedural Content Generation [en]
პროცედურულად გენერირებადი სამყარო [ka]